package com.exercise.AndroidRenderScript;
import android.content.Context;
import android.renderscript.Mesh;
import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScriptGL;
import android.renderscript.RenderScriptGL.SurfaceConfig;
public class MyRSSurfaceView extends RSSurfaceView {
private RenderScriptGL renderScriptGL;
private ScriptC_RenderScript myScriptC;
public MyRSSurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub
final RenderScriptGL.SurfaceConfig surfaceConfig
= new SurfaceConfig();
renderScriptGL = createRenderScriptGL(surfaceConfig);
myScriptC = new ScriptC_RenderScript(
renderScriptGL, getResources(), R.raw.renderscript);
myScriptC.set_my_rs_mesh(createMesh());
renderScriptGL.bindRootScript(myScriptC);
}
private Mesh createMesh(){
Mesh.TriangleMeshBuilder myMesh
= new Mesh.TriangleMeshBuilder(
renderScriptGL,
2,
Mesh.TriangleMeshBuilder.COLOR);
/* 0 2
* +---+
* |\ |
* | \ |
* | \|
* +---+
* 1 3
*/
myMesh.addVertex(0, 0); //- 0
myMesh.addVertex(0, 100); //- 1
myMesh.addVertex(100, 0); //- 2
myMesh.addVertex(100, 100); //- 3
myMesh.addTriangle(0, 1, 3);
myMesh.addTriangle(0, 3, 2);
return(myMesh.create(true));
};
}
Tuesday, May 29, 2012
Draw square in Android RenderScript
Modify MyRSSurfaceView.java from last exercise "Perform transform of Translate and Rotate on RenderScript", to draw square by combine two Triangle.
Download the files.

I cannot resolve import.renderscript.Mesh;
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