Modify RenderScript.rs of last exercise "Program Renderscript on Android" to perform transform of Translate and Rotate - to rotate the rendered triangle.
RenderScript.rs
//declare RendorScript Version
#pragma version(1)
//declare package
#pragma rs java_package_name(com.exercise.AndroidRenderScript);
//include graphics library
#include "rs_graphics.rsh"
rs_mesh my_rs_mesh;
float rotation;
void init(){
rotation = 0.0f;
}
int root(){
//set background color
rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//Transform something
rs_matrix4x4 matrix;
rsMatrixLoadIdentity(&matrix);
rsMatrixTranslate(&matrix, 100.0f, 100.0f, 0.0f);
rsMatrixRotate(&matrix, rotation++, 0.0f, 0.0f, 1.0f);
rsgProgramVertexLoadModelMatrix(&matrix);
//draw something
rsgDrawMesh(my_rs_mesh);
//repeat 20ms
return 20;
}
Download the files.
Next:
- Draw square in Android RenderScript
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