Construct scalable and performant applications to take advantage of multi-thread asynchronous techniques
Explore the high-level Android asynchronous constructs available on the Android SDK
Choose the most appropriate asynchronous technique to implement your next outstanding feature
Who This Book Is For
This book is for Android developers who want to learn how to build multithreaded and reliable Android applications using high-level and advanced asynchronous techniques and concepts.
What You Will Learn
Get familiar with the Android process model and low-level concurrent and multithread constructs available on the Android SDK
Use AsyncTask to load data in the background, delivering progress results in the meantime
Enhance UI performance and responsiveness by sending work to a service running in the background
Defer, schedule, and batch work on the Android system without compromising the battery life and user experience
Use the JNI interface to execute concurrent work on native layer
Pull and push data from your network servers using the Google GCM platform
Create and compose tasks with RxJava to execute complex asynchronous work in a predictable way
Get accustomed to the use of the Android Loader construct to deliver up-to-date results
In Detail
Asynchronous programming has acquired immense importance in Android programming, especially when we want to make use of the number of independent processing units (cores) available on the most recent Android devices. To start with, we will discuss the details of the Android process model and the Java low-level concurrent framework, delivered by the Android SDK. Next, we will discuss the creation of IntentServices, bound services, and external services, which can run in the background even when the user is not interacting with them. In a more advanced phase, you will create background tasks that are able to execute CPU-intensive tasks in native code–making use of the Android NDK.
You will be then guided through the process of interacting with remote services asynchronously using the HTTP protocol or Google GCM Platform. Finally, we will introduce RxJava, a popular asynchronous Java framework used to compose work in a concise and reactive way.
This example show how to make a TextView auto scroll down to display bottom of text. In the demonstration, the upper TextView is normal, user cannot see the bottom of text if it is full. The lower one, the TextView will auto scroll down, such that user can see the new added text.
Practical tips and tricks to develop powerful Android games
Learn to successfully implement microtransactions and monitor the performance of your game once it's out live.
Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution
Book Description
Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior.
You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose.
You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games.
Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market!
What you will learn
Learn the prospects of Android in Game Development
Understand the Android architecture and explore platform limitation and variations
Explore the various approaches for Game Development using Android
Learn about the common mistakes and possible solutions on Android Game Development
Discover the top Cross Platform Game Engines and port games on different android platform
Optimize memory and performance of your game.
Familiarize yourself with different ways to earn money from Android Games
About the Author Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development.
Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform.
Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Table of Contents
Android Game Development
Introduction to Different Android Platforms
Different Android Development Tools
Android Development Style and Standards in the Industry
Understanding the Game Loop and Frame Rate
Improving Performance of 2D/3D Games
Working with Shaders
Performance and Memory Optimization
Testing Code and Debugging
Scope for Android in VR Games
Android Game Development Using C++ and OpenGL
Polishing Android Games
Third-Party Integration, Monetization, and Services
Select the Pokémon you want to check. It will show the best moveset of Quick move and Main move with highest dps (damage per second). Also show the weaknesses.
Your account will be permanently terminated for violations of the Pokémon GO Terms of Service. This includes, but is not limited to: falsifying your location, using emulators, modified or unofficial software and/or accessing Pokémon GO clients or backends in an unauthorized manner including through the use of third party software.
For the first three reasons, I think all you and me agree. But for the fourth reason (accessing Pokémon GO clients or backends), it seem including check iv using third party software/web service; so I already removed my intro videos about.
At Google I/O 2016, Google announced that Google Play would be launching on Chromebooks. As an Android developer, your apps will soon be compatible with Chromebooks. Here’s how you can improve the Chromebook experience for your Android apps:
Begin by reviewing the I/O session - “Bring your Android App to Chromebooks”
Last post show a example of "Custom view to draw bitmap along path", with calculation run inside onDraw(). It's modified version to pre-calculate in back thread.
(remark: in last post, canvas.drawPath() is called inside onDraw(). It seem run very slow, removed in this example.)
Refer to my old exercise "Animation of moving bitmap along path", the bitmap and path are hard-coded inside custom view. It's a modified version; the thing to be drawn (bitmap/path) are held separated and referenced by custom view in a list, such that it is easy to insert more things.
Please notice:
- I don't thing it's a good approach to do this, I just show a interesting exercise.
- You should not do the calculation (such as move the bitmap) inside onDraw(), it's suggested to do it in another thread.
Create a new class AnimationThing.java. It hold the bitmap and path of individual thing.
Pokémon GO has been updated to version 0.33.0 for Android and 1.3.0 for iOS devices. Below are some release notes and comments from our development team.
Added a dialog to remind Trainers that they should not play while traveling above a certain speed. Trainers must confirm they are not driving in order to continue playing.
Made improvements to the accuracy of a curveball throw
Fixed a bug that prevented ”Nice,” ”Great,” and “Excellent” Poké Ball throws from awarding the appropriate XP bonuses.
Fixed achievements showing incorrect Medal icons.
Enabled the ability for Trainers to change their nickname one time. Please choose your new nickname wisely.
Resolved issues with the battery saver mode on iOS and re-enabled the feature.
Added visuals of Team Leaders Candela, Blanche, and Spark.
Currently testing a variation of the “Nearby Pokémon” feature with a subset of users. During this period you may see some variation in the nearby Pokémon UI.
It appears Niantic has blocked PokeAdvisor from accessing your data. PokéAdvisor will not be able to update user Trainer. The site is in read only mode, so you can search for your Trainer and download your Pokemon for a little while longer.
Farfetch'd is always seen with a stalk from a plant of some sort. Apparently, there are good stalks and bad stalks. This Pokémon has been known to fight with others over stalks.
~ know more.
Windows 10 Anniversary Update will begin rolling out around the world. The Windows 10 Anniversary Update is full of new features and innovations that bring Windows Ink and Cortana to life; a faster, more accessible and more power-efficient Microsoft Edge browser; advanced security features; new gaming experiences and more. The Windows 10 Anniversary Update will start rolling out to Windows 10 Mobile phones in the coming weeks. The Windows 10 Anniversary Update is being rolled out to Windows 10 PCs across the world in phases starting with the newer machines first. You don’t have to do anything to get the Windows 10 Anniversary Update, it will roll out automatically to you through Windows Update if you’ve chosen to have updates installed automatically on your device. However, if you don’t want to wait for the update to roll out to you, you can manually get the update yourself on your personal PC. If you’re using a Windows 10 PC at work, you will need to check with your IT administrator for details on your organization’s specific plans to update.