Showing posts with label Books for Cross-platform. Show all posts
Showing posts with label Books for Cross-platform. Show all posts

Friday, March 13, 2015

Xamarin Cross-platform Application Development - Second Edition

Develop production-ready applications for iOS and Android using Xamarin

Xamarin Cross-platform Application Development - Second Edition

About This Book
  • Write native iOS and Android applications with Xamarin.iOS and Xamarin.Android respectively
  • Learn strategies that allow you to share code between iOS and Android
  • Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin.Forms
Who This Book Is For
If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. If you have experience with desktop applications or the Web, this book will give you a head start on cross-platform development.

In Detail
Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on both iOS and Android, while leveraging the best native features on both. Xamarin's tools help ease this problem by giving developers a single toolset to target both platforms.

This book is a step-by-step guide to building real-world applications for iOS and Android. The book walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms to create shared user interfaces and make app-store-ready applications. This second edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features incorporated in Xamarin 3. By the end of the book, you will have gained expertise to build on the concepts learned and effectively develop a market-ready cross-platform application.

Tuesday, November 11, 2014

Building JavaScript Games: for Phones, Tablets, and Desktop

Building JavaScript Games: for Phones, Tablets, and Desktop

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you’ll develop from reading this book are:
  • Painter
  • Jewel Jam
  • Penguin Pairs
  • Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

What you’ll learn
  • Create games to run on phones and tablets
  • Manage sprites and other game objects
  • React to player input through touch and button presses
  • Allow game players to progress through different levels
  • Achieve realistic movement through applied physics
  • Prepare your games properly for commercial deployment
Who this book is for
Building JavaScript Games is for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices. The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5. If you’re interested in browser-based development, especially the development of mobile games, then Building JavaScript Games is the perfect choice.

Table of Contents

Part I
1 - Programming
2 - Game Programming Basics
3 - Creating a Game World
4 - Game Assets

Part II
5 - Knowing What the Player is Doing
6 - Reacting to Player Input
7 - Basic Game Objects
8 - Game Object Types
9 - Colors and Collisions
10 - Limited Lives
11 - Organizing Game Objects
12 - Finishing the Game

Part III
13 - Adapting to Different Devices
14 - Game Objects in a Structure
15 - Gameplay Programming
16 - Game States
17 - Finishing the Game

Part IV
18 - Sprite Sheets
19 - Menus and Settings
20 - Game State Management
21 - Storing and Recalling Game Data
22 - Pairing the Penguins
23 - Finishing the Game

Part V
24 - The Main Game Structure
25 - Animation
26 - Game Physics
27 - Intelligent Enemies
28 - Adding Player Interaction
29 - Finishing the Game

Part VI
30 - Efficient and Readable Code
31 - Deploying your Game