Download for free - C++ Today: The Beast is Back, by Jon Kalb and Gašper Ažman.
Compliments of JetBrains, available at PDF, EPUB and MOBI formats.
Now that software development is shifting primarily toward mobile and cloud computing, the venerable C++ programming language is returning to the dominant position it held during the object-oriented boom of the 1990s. In this O′Reilly report, you′ll learn why C++ is once again the preferred choice across several diverse industries, after taking a backseat to Java during the 2000s.
Visit: http://www.jetbrains.com/cpp-today-oreilly/
Showing posts with label Books for C/Cpp development. Show all posts
Showing posts with label Books for C/Cpp development. Show all posts
Wednesday, May 6, 2015
Tuesday, November 11, 2014
Learn C++ for Game Development
If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.
Learn C++ for Game Development
will show you how to:
The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.
Learn C++ for Game Development
- Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
- Use design patterns to simplify your coding and make more powerful games
- Manage memory efficiently to get the most out of your creativity
- Load and save games using file I/O, so that your users are never disappointed
The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.
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