Showing posts with label Google I/O. Show all posts
Showing posts with label Google I/O. Show all posts

Thursday, June 8, 2017

Announced at Google I/O: Android support Kotlin officially

Kotlin: Android Support Announced at Google I/O

Kotlin website - https://goo.gl/W6bJJJ
Kotlin and Android documentation - https://goo.gl/NWt6O7

Android announced full support for the Kotlin language at Google I/O along with an increased commitment to both the Java programming language and C++. This video interviewed key stakeholders involved with the decision from both Google and Jetbrains to help understand why this decision was made and what it means to the Android developer community.

Introduction to Kotlin (Google I/O '17)

Life is Great and Everything Will Be Ok, Kotlin is Here (Google I/O '17)
In the first part of this talk, Jake will cover advancing the usage and design patterns of the language for Android development to solve larger problems. In the second part, Christina will share her experience using Kotlin in production, from mistakes to successes, and help you answer questions your team/company might ask about adopting it.

#Kotlin

Tuesday, May 16, 2017

It's time to install Google I/O 2017 app on your phone

The official Google I/O 2017 conference app is your co-pilot to navigate the conference, whether you're attending in-person or remotely. With the app, you can:

• Explore the conference schedule, with details on topics and speakers
• Save events to My I/O, your personalized schedule
• Get reminders before events you’ve saved in My I/O start
• Sync your custom schedule between all of your devices and the I/O website
• Watch the keynote and sessions in real time via the livestream
• Guide yourself using the vector-based conference map
• Opt-in to receive important notifications about the event, schedule, travel, after hours, session recordings and more
• Read about the latest event details in the Feed

Exclusive for onsite attendees:
• Take advantage of facilitated pre-event WiFi configuration
• Reserve seats for events ahead of schedule

Source code for the app will be available soon after I/O.

Wednesday, May 10, 2017

I/O Live Widget



I/O Live Widget is a widget to embed on your website that allows you to deliver highlights and live announcements directly from Google I/O. It features the following elements:
  • The complete I/O live video stream (this includes the keynote and all livestreamed sessions).
  • Social feed from @GOOGLEDEVS.

Customize the widget at: https://events.google.com/io/widget/


Friday, May 15, 2015

Google I/O 2015 official app

The official Google I/O 2015 app was built to be your co-pilot to navigate the conference, whether you’re attending in-person or remotely.

-- Explore the conference agenda, with details on themes, topics and speakers
-- Add events to a personalized schedule
-- Get reminders before events in “My schedule” start
-- Watch the keynote and sessions live stream
-- Sync your schedule between all of your devices and the I/O website
-- Guide yourself using the vector-based conference map
-- Follow public social I/O related conversations on Google+ and Twitter
-- See I/O content from previous years in the Video screen
-- Use the Widget to check your upcoming events directly from your home screen

*Exclusive for In person attendees:*
-- Take advantage of facilitated pre-event WiFi configuration
This app is optimized for phones and tablets of all shapes and sizes.
Source code for the app will be available soon after I/O.


Monday, June 30, 2014

Cardboard: Virtual Reality (VR) for Android

Cardboard is a simple DIY enclosure that transforms a phone into a basic virtual reality headset and the accompanying open software toolkit. Cardboard makes it easy for both users and developers to experiment with VR.
This session in Google I/O 2014, Cardboard: VR for Android, discuss how to build immersive 3D experiences for Android. Give a deep dive into 3D side-by-side rendering, head tracking, and user interaction principles. Introduce a new open source VR toolkit and walk through using it to create a sample immersive app.

Sunday, June 29, 2014

The ART runtime

ART is an evolution of the Android runtime, and was first made available as an option on Android 4.4, KitKat. It comes with improvements in the garbage collector, threading and locking model, compiler and runtime performance. This session in Google I/O 2014, The ART runtime, focus on all of the improvements have been made to the Android runtime.

Thursday, June 26, 2014

What's new in Android and Android Development Tools@Google I/O 2014

Join for a thrilling, guided tour of all the latest developments in Android technologies and APIs. Cover everything that's new and improved in the Android platform.



Provide an in depth tour of the Android development tools and take a closer look at everything new - along with tips and tricks for getting the most out of them!