The layout file, main.xml, is modified to use a FrameLayout with two View, cover whole of the screen.
- place a bitmap of 320x480 in /res/drawable/ folder, or using the bitmap in the downloaded files.
- Create two view class extends View
View1.java
package com.exercise.AndroidTwoView;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.util.AttributeSet;
import android.view.View;
public class View1 extends View {
public View1(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public View1(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}
public View1(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
Bitmap myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.googlelogo320x480);
canvas.drawBitmap(myBitmap, 0, 0, null);
}
}
View2.java
package com.exercise.AndroidTwoView;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class View2 extends View {
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
float cx = 0, cy =0;
boolean draw = false;
public View2(Context context) {
super(context);
init();
}
public View2(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public View2(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init(){
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(3);
paint.setColor(Color.BLUE);
setFocusable(true);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec),
MeasureSpec.getSize(heightMeasureSpec));
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
if (draw){
canvas.drawCircle(cx, cy, 3, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
int action = event.getAction();
if (action==MotionEvent.ACTION_DOWN){
cx = event.getX();
cy = event.getY();
draw = true;
invalidate();
}
return true;
}
}
- Modify main.xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.exercise.AndroidTwoView.View1
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
<com.exercise.AndroidTwoView.View2
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
</FrameLayout>
- AndroidTwoView.java actually no change from the auto-generated.
Download the files.
4 comments:
Thank you for sharing. In the download ZIp there is a small error in the main.xml
The names of the packages are incorrect.
Thank you again~
Dave
thanks for sharing.
Is it possible ontouch canvas in view2 i want to rotate 1st view canvas
how?
hello basava,
do u means how t rotate a bitmap? please read Rotate bitmap image, using Matrix.
hi, i am not getting the same output as given in above figure, that that google image is coming small on the parent view.. remaining screen is black..
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