A SoundPool is a collection of samples that can be loaded into memory from a resource inside the APK or from a file in the file system. The SoundPool library uses the MediaPlayer service to decode the audio into a raw 16-bit PCM mono or stereo stream. This allows applications to ship with compressed streams without having to suffer the CPU load and latency of decompressing during playback.
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Modify the last exercise "play MIDI audio using MediaPlayer" to play a ogg file using SoundPool instead of MediaPlayer.
Copy a ogg sound file into res/raw folder.
Keep using the main.xml file in the last exercise "play MIDI audio using MediaPlayer".
Modify source code, AndroidAudioPlayer.java.
package com.exercise.AndroidAudioPlayer;
import java.util.HashMap;
import android.app.Activity;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class AndroidAudioPlayer extends Activity {
SoundPool soundPool;
HashMap<Integer, Integer> soundPoolMap;
int soundID = 1;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
soundPoolMap = new HashMap<Integer, Integer>();
//soundPoolMap.put(soundID, soundPool.load(this, R.raw.midi_sound, 1));
soundPoolMap.put(soundID, soundPool.load(this, R.raw.fallbackring, 1));
Button buttonPlay = (Button)findViewById(R.id.play);
Button buttonPause = (Button)findViewById(R.id.pause);
buttonPlay.setOnClickListener(buttonPlayOnClickListener);
buttonPause.setOnClickListener(buttonPauseOnClickListener);
}
Button.OnClickListener buttonPlayOnClickListener
= new Button.OnClickListener(){
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
float curVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float leftVolume = curVolume/maxVolume;
float rightVolume = curVolume/maxVolume;
int priority = 1;
int no_loop = 0;
float normal_playback_rate = 1f;
soundPool.play(soundID, leftVolume, rightVolume, priority, no_loop, normal_playback_rate);
Toast.makeText(AndroidAudioPlayer.this,
"soundPool.play()",
Toast.LENGTH_LONG).show();
}
};
Button.OnClickListener buttonPauseOnClickListener
= new Button.OnClickListener(){
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
soundPool.pause(soundID);
Toast.makeText(AndroidAudioPlayer.this,
"soundPool.pause()",
Toast.LENGTH_LONG).show();
}
};
}
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Related article:
- Play foreground and background music using SoundPool and MediaPlayer
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