
Tested on Nexus One running 2.2.1. It can be noticed that there are some problem on multitouch detection on Nexus One!
MultiTouchView.java
package com.exercise.AndroidTouch;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class MultiTouchView extends View {
private final int TOUCH_CNT = 2;
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
float[] x = new float[TOUCH_CNT];
float[] y = new float[TOUCH_CNT];
boolean[] isTouch = new boolean[TOUCH_CNT];
public MultiTouchView(Context context) {
 super(context);
 // TODO Auto-generated constructor stub
}
public MultiTouchView(Context context, AttributeSet attrs) {
 super(context, attrs);
 // TODO Auto-generated constructor stub
}
public MultiTouchView(Context context, AttributeSet attrs, int defStyle) {
 super(context, attrs, defStyle);
 // TODO Auto-generated constructor stub
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 // TODO Auto-generated method stub
 setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec),
            MeasureSpec.getSize(heightMeasureSpec));
}
@Override
protected void onDraw(Canvas canvas) {
 // TODO Auto-generated method stub
 if(isTouch[0]){
  paint.setStrokeWidth(1);
     paint.setColor(Color.RED);
     paint.setStyle(Paint.Style.FILL);
     canvas.drawCircle(x[0], y[0], 75f, paint);
 }
 if(isTouch[1]){
  paint.setStrokeWidth(1);
     paint.setColor(Color.BLUE);
     paint.setStyle(Paint.Style.FILL);
     canvas.drawCircle(x[1], y[1], 75f, paint);
 }
}
@Override
public boolean onTouchEvent(MotionEvent motionEvent) {
 // TODO Auto-generated method stub
 int pointerIndex = ((motionEvent.getAction() & MotionEvent.ACTION_POINTER_ID_MASK)
       >> MotionEvent.ACTION_POINTER_ID_SHIFT);
 int pointerId = motionEvent.getPointerId(pointerIndex);
 int action = (motionEvent.getAction() & MotionEvent.ACTION_MASK);
 int pointCnt = motionEvent.getPointerCount();
     
 if (pointCnt <= TOUCH_CNT){
     if (pointerIndex <= TOUCH_CNT - 1){
      for (int i = 0; i < pointCnt; i++) {
       int id = motionEvent.getPointerId(i);
       x[id] = (int)motionEvent.getX(i);
       y[id] = (int)motionEvent.getY(i);
      }
     
      switch (action){
      case MotionEvent.ACTION_DOWN:
      case MotionEvent.ACTION_POINTER_DOWN:
      case MotionEvent.ACTION_MOVE:
       isTouch[pointerId] = true;
       break;
      default:
       isTouch[pointerId] = false;
      }
     }   
 }
 invalidate();
 return true;
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   android:orientation="vertical"
   android:layout_width="fill_parent"
   android:layout_height="fill_parent"
   >
<com.exercise.AndroidTouch.MultiTouchView
   android:layout_width="fill_parent"
   android:layout_height="fill_parent"
   />
</LinearLayout>
AndroidTouch.java
package com.exercise.AndroidTouch;
import android.app.Activity;
import android.os.Bundle;
public class AndroidTouch extends Activity {
   /** Called when the activity is first created. */
   @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.main);
   }
}
 Download the files.
Download the files.Related article:
- Detect single touch on custom View
- Place two multitouch custom view in a activity
- A Single touch view + a multi touch view in a activity
 
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