Server side code:
package com.example.androidserversocket;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.InetAddress;
import java.net.NetworkInterface;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.util.Enumeration;
import android.os.Bundle;
import android.app.Activity;
import android.widget.CheckBox;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends Activity {
EditText textTitle;
TextView info, infoip, msg;
String message = "";
ServerSocket serverSocket;
CheckBox optWelcome;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
info = (TextView) findViewById(R.id.info);
infoip = (TextView) findViewById(R.id.infoip);
msg = (TextView) findViewById(R.id.msg);
optWelcome = (CheckBox)findViewById(R.id.optwelcome);
infoip.setText(getIpAddress());
Thread socketServerThread = new Thread(new SocketServerThread());
socketServerThread.start();
textTitle = (EditText)findViewById(R.id.title);
}
@Override
protected void onDestroy() {
super.onDestroy();
if (serverSocket != null) {
try {
serverSocket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
private class SocketServerThread extends Thread {
static final int SocketServerPORT = 8080;
int count = 0;
@Override
public void run() {
Socket socket = null;
DataInputStream dataInputStream = null;
DataOutputStream dataOutputStream = null;
try {
serverSocket = new ServerSocket(SocketServerPORT);
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
info.setText("I'm waiting here: "
+ serverSocket.getLocalPort());
}
});
while (true) {
socket = serverSocket.accept();
dataInputStream = new DataInputStream(
socket.getInputStream());
dataOutputStream = new DataOutputStream(
socket.getOutputStream());
String messageFromClient = "";
//Check available() before readUTF(),
//to prevent program blocked if dataInputStream is empty
if(dataInputStream.available()>0){
messageFromClient = dataInputStream.readUTF();
}
count++;
message += "#" + count + " from " + socket.getInetAddress()
+ ":" + socket.getPort() + "\n"
+ "Msg from client: " + messageFromClient + "\n";
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
msg.setText(message);
}
});
if(optWelcome.isChecked()){
String msgReply = count + ": " + textTitle.getText().toString();
dataOutputStream.writeUTF(msgReply);
}
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
final String errMsg = e.toString();
MainActivity.this.runOnUiThread(new Runnable() {
@Override
public void run() {
msg.setText(errMsg);
}
});
} finally {
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if (dataInputStream != null) {
try {
dataInputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if (dataOutputStream != null) {
try {
dataOutputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
private String getIpAddress() {
String ip = "";
try {
Enumeration<NetworkInterface> enumNetworkInterfaces = NetworkInterface
.getNetworkInterfaces();
while (enumNetworkInterfaces.hasMoreElements()) {
NetworkInterface networkInterface = enumNetworkInterfaces
.nextElement();
Enumeration<InetAddress> enumInetAddress = networkInterface
.getInetAddresses();
while (enumInetAddress.hasMoreElements()) {
InetAddress inetAddress = enumInetAddress.nextElement();
if (inetAddress.isSiteLocalAddress()) {
ip += "SiteLocalAddress: "
+ inetAddress.getHostAddress() + "\n";
}
}
}
} catch (SocketException e) {
// TODO Auto-generated catch block
e.printStackTrace();
ip += "Something Wrong! " + e.toString() + "\n";
}
return ip;
}
}
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:autoLink="web"
android:text="http://android-er.blogspot.com/"
android:textStyle="bold" />
<EditText
android:id="@+id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<TextView
android:id="@+id/info"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<TextView
android:id="@+id/infoip"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<CheckBox
android:id="@+id/optwelcome"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:checked="true"
android:text="Send Welcome when connect" />
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:id="@+id/msg"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</ScrollView>
</LinearLayout>
Client side, refer to previous example "Prevent program blocked by DataInputStream.readUTF()".
Download the files.
3 comments:
awesome bro keep up the good work.
thank you.
Thank you alot
great job
................
can you teach us , how to send Objects instead of String messages , please ?
can we keep a send button on server side for sending a message from server to client instead of connect button on client side
Post a Comment