Android Apps for Absolute Beginners
This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started.
- Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
- Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
- Offers clear code descriptions and layout so that you can get your apps running as soon as possible
What you’ll learn
- Download, install, and configure the latest software needed for Android app development
- Work efficiently using an integrated development environment (IDE)
- Build useful, attractive applications and get them working immediately
- Develop apps for both Android 4.4 and Android L
- Create apps with ease using XML markup and drag-and-drop graphical layout editors
- Use new media and graphics to skin your app so that it has maximum appeal
- Create advanced apps combining XML, Java and new media content
If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!
Table of Contents
1. Setting Up Your Android App Development System
2. Configuring Your Android App Development System
3. An Introduction to the Android Application Development Platform
4. Introduction to XML: Defining an Android App, its Design, and Constants
5. Introduction to Java: Objects, Methods, Classes and Interfaces
6. Android Screen Design: Writing to the Display using Activity and View
7. Making Apps Interactive: Intents, Event Handling and Menus
8: Android UI Design: Using ViewGroup Layout Containers
9: Android Graphics Design: Making Your UI Designs Visual
10: Android Animation: Making Your UI Designs Animated
11: Digital Video: Streaming Video, MediaPlayer, MediaController class
12: Digital Audio: Providing Aural Feedback for UI Designs & SoundPool
13: Services and Threads: Background Processin
14: Content Providers: Providing Data to Application
15: Developing for Android Wearable Devices
16: The Future of Android: 64-bit Android L
17: Appendix A: Audio Concepts, Terminology, and Codecs
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