Same as previous exercise, you have to copy some graphic in /res/drawable folder, refer to the post "Create frame animation with AnimationDrawable".
Modify main.xml, add a ImageView with predefined layout_width and android:layout_height.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Set Alpha" />
<SeekBar
android:id="@+id/setalpha"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:progress="255"
android:max="255" />
<Button
android:id="@+id/startanimation"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Start Animation" />
<Button
android:id="@+id/stopanimation"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Stop Animation" />
<ImageView
android:id="@+id/myanimation"
android:layout_width="114dp"
android:layout_height="16dp"
/>
</LinearLayout>
Modify the code of the activity.
package com.exercise.AndroidAnimation;
import android.app.Activity;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.SeekBar;
public class AndroidAnimationActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView myAnimation = (ImageView)findViewById(R.id.myanimation);
//Create a new AnimationDrawable
final AnimationDrawable myAnimationDrawable
= createAnimationDrawable();
//apply the new AnimationDrawable
myAnimation.setImageDrawable(myAnimationDrawable);
SeekBar setAnimationAlpha = (SeekBar)findViewById(R.id.setalpha);
Button startAnimation = (Button)findViewById(R.id.startanimation);
Button stopAnimation = (Button)findViewById(R.id.stopanimation);
startAnimation.setOnClickListener(new Button.OnClickListener(){
@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
if(!myAnimationDrawable.isRunning()){
myAnimationDrawable.start();
}
}});
stopAnimation.setOnClickListener(new Button.OnClickListener(){
@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
if(myAnimationDrawable.isRunning()){
myAnimationDrawable.stop();
}
}});
setAnimationAlpha.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener(){
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
myAnimationDrawable.setAlpha(progress);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}});
}
private AnimationDrawable createAnimationDrawable(){
AnimationDrawable newAnim = new AnimationDrawable();
newAnim.addFrame(getResources().getDrawable(R.drawable.android_1), 500);
newAnim.addFrame(getResources().getDrawable(R.drawable.android_2), 500);
newAnim.addFrame(getResources().getDrawable(R.drawable.android_3), 500);
newAnim.addFrame(getResources().getDrawable(R.drawable.android_4), 500);
newAnim.addFrame(getResources().getDrawable(R.drawable.android_5), 500);
newAnim.addFrame(getResources().getDrawable(R.drawable.android_6), 500);
newAnim.addFrame(getResources().getDrawable(R.drawable.android_7), 500);
newAnim.setOneShot(false);
return newAnim;
}
}
Download the files.
1 comment:
how can one couple the animation to the seekbar that the seekbar goes forward while the animation is running ?
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